Players doing a play-through a Scavenger and Nightmare modes will spend a good chunk of their time with this weapons given the lack of alternative until well into the middle of the Dryfield play-through.įun fact: While nearly all the firearms in Parasite Eve II are based on common, real-life ones, Aya's default weapon, the Beretta 93R is quite rare and is considered a premier firearm collector's item, especially in the United States. With proper skill and the right ammunition, it is capable of tackling large enemies such as: The Burner, The Glutton (Garbage Boss) and the Blizzard Chaser on Nightmare mode. Despite lacking in optimum range, true critical hit power and fully automatic capability, it also lacks the weaknesses alternative handguns have, making it quite versatile. It has two main firing options, a three-point-burst and a single shot-mode. These weapons, whether by playing or finishing optional side-quests, are the easier ones to get.ĭescription: Semi-auto 9mm, fires three-round bursts.įast rate of fire, reload speed and good ammo capacity, the M93R handgun is a well-rounded handgun that can easily dispatch small to medium-sized NMC with ease anything larger would require a heavy amount of ammunition. The Combat Light attachments on the P229 and MP5A5 have the same maximum range as their respective weapons.For instance, point-blank damage can be performed on a Grinning Stranger, but not to a Bat. It depends on the size of the enemy for it to apply. The final (point-blank damage) attenuation rate does not apply to all NMCs.Because grenades tend to arc, their effective range is a little shorter than automatic weapons.
The full range difference between the handguns is about 5% max. MP5A5 and M950's range, while the same, are slightly shorter.
In-game memory shows these values are listed as an integer, with 100 representing every shot doing critical hit damage.
Some weapons have a chance to do 4x their normal damage per shot.